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Densha De Go All Series



Densha de Go! is among Taito's most successful games, preceded only by Space Invaders. The PlayStation version sold over one million copies. The game was well-received by critics for its controls, attention to detail, and unique concept. Some felt that its home releases lacked enough content and had poor visuals. It was followed by a long series of sequels, spin-offs, and reimaginings, beginning with Densha de Go! 2 in 1999.




Densha De Go All Series




Densha de Go! (電車でGO!, "Let's Go by Train!") is a Japanese train simulation game series originally produced by Taito and more recently by Square Enix (who purchased Taito) and Railfan Holdings Co., Ltd. The series started with a 1996 arcade version and was first released in a home version for the PlayStation in 1997. There are also PC versions released by the Japanese publisher Unbalance. All of the games in the series are exclusively available in Japanese.


Densha de Go differ from Ongakukan's Train Simulator series primarily in that while the Ongakukan series uses video taken from cameras mounted to the front of real-world trains for its graphics, Densha de Go titles rely upon computer-drawn graphics.


The 2004 title Densha de Go Final! was so named to signal that it was intended to be the last in the series. While still popular in an absolute numbers sense, the series had lost the novelty of its heyday while development costs for individual titles continued to climb due to the detailed virtual worlds that needed to be created.


In 2017 Taito, which is now owned by Square Enix, released a new arcade cabinet in commemoration of the 20th anniversary of the game series. According to an article from Geek: "The cabinet includes four displays, three of which act as windows showing the track and simulated outside world, whereas the fourth forms the dashboard the player sits at. All the buttons from a real train are present, as are the two physical controls required to make the train move."[3] They also released a new mobile game for Android and iOS in Winter 2016.[4][5][6]


One of the most extravagant controllers for the Densha de Go! series was the Shinkansen Controller, which was released with the Densha de Go! Shinkansen EX game for both the Wii and PS2. The Shinkansen Controller for the PS2 comes with a LED screen display of speed and controls and a foot pedal to blow the horn, whereas the Shinkansen Controller for the Wii lacked these features, replacing the LED screen with a representative sticker. The Wii version of this controller commands much higher prices than the PS2 version only by virtue of relative rarity.


A doujin manga and game series, Densha de D, is a parody crossover of the series in combination with the auto racing-based franchise Initial D; it is popularly associated with a meme regarding "multi-track drifting".[13][14]


Compare the Landing Series, another Taito series about operating mass-transit vehicles, and Japanese Rail Sim, another train simulation series that uses the same basic conept but with live-action footage.


Densha de GO!!Basic informationPlaylist linkYouTube Documented rips27Composer(s)JR EastReleaseJP: November 2017Platform(s)ArcadeLinksWikipediaDensha de GO!! WikidataDensha de GO!! Search other sites:HCS, KHInsider, MusicBrainz, VGMdbDensha de GO!! is an arcade game developed and released by Taito, originally released in Japan in November 2017. It is a reboot of the long-running train simulation series that originally started in 1997.


This is an website in English made to help those who want to play the games in the Densha de GO! series. Currently it's a work-in-progress, but soon I plan to provide all sorts of helpful information about quite a few games in these series. You can browse the currently documented games here:


Densha de Go! is a Japanese train driving series that started in 1996 as a glorious arcade cabinet featuring a shrunken replica of a real train dashboard. It has since hit just about every console, often with an expensive dedicated controller mainly comprising two levers. It has never been translated to English but has regularly garnered international attention, perhaps because it looks as bizarre as it does intuitive: you just drive a train.


Don't feel bad if you never heard of Taito's Densha de Go! series before; as video games go, it's the kind of series that comes to mind when one wants to give examples of what a niche title is. Train enthusiasts however will know all about the series whose name translates to "Go By Train!". Like most of Taito's franchises it began in the arcades with several entries of the game featuring faithful reproductions of many of Japan's iconic trains and railways, with the cabinets replicating the dashboard of the train engine, featuring pressure gauges for both throttle and braking. As the virtual train conductors it was your job to keep the train running on time and under the speed limits while sounding off the horn before bridges and crossings.


Being such a unique and niche series, none of the games ever made it to the West officially - at least until a couple of days ago when Zoinkity and mikeryan released a complete, unnoficial English localization patch. We were cautious at first since this could be an elaborate April Fool's prank but upon further investigation we were gifted with an incredible and extensive translation project that no only makes all the text into English but also changes the VRU to support English! You read that right, if you happen to have that illusive N64 peripheral, you can now shout the your desired train's speed in English and the game will act accordingly. Purists of the series need fear not since all the voices remain in Japanese, part of the game's original charm. Tremendous fan effort here, one that might not only shine some new light into this series but also help western Nintendo 64 owners hunt down all of the game's many, illusive Easter Eggs.


Densha de Go! is a series of train simulation games that have been popular in Japan for decades. The 1997 title, Densha de Go!, is what kicked off the series for home gaming systems. This game was originally an arcade game that then got ported to the Playstation 1 (I will talk about this more later on in the review). I know my mediocre rating of such a classic title can be seen as blasphemy but I do have my reasons, so all aboard!GameplayDensha de Go! is a very realistic train simulation game with some arcade elements added to it (such as penalty points, score, and game overs). The game provides you with four real-world lines to work on that are located in various locations around Japan. The fact that you are playing real lines and not fictional ones really adds to the appeal of the game and makes it feel more like a proper simulation game. The objective is to go to all of the stations right on time, stop in the stations at the "finish line", and to go from station to station while following all train protocol (signaling with the horn, following speed limits in specific areas, and so on). The game provides you with a buffer of 30 penalty points, if this drops to zero its game over but you can continue on with the next station. Many things can earn you penalties, such as failure to honk the horn, arriving too early, arriving too late, slamming on the emergency brakes, going too fast in a slow zone, and the sort. This is where my issues with this game begin, this game is one of the strictest games I have ever played, you have to be absolutely perfect to avoid getting penalized. You must stop directly on the extremely thin finish line, too early and the game wont recognize that you're even in the station, too far and you get penalized for going too far, even if you just barely went past and the train is still fully in the station. In addition to this you need to be right on time, down to the millisecond, to actually get a perfect score. Trying to time this while also not stopping prematurely or drifting on past the finish line is nearly impossible. I somehow managed to do it once and was never able to do it again. The game also requires a level of course memorization as there's numerous hills, tunnels, and speed limits throughout the lines. The speed limits can be annoying your first go around as it may signal them too late for you to slow down in time before the game suddenly stops your train and you get penalized. You can earn back penalty buffer points by signaling your horn at the perfectly right times.The game has some simple but interesting controls. You can speed the train up with 5 different speed levels, and you can slow it down with 8 different brake levels. You also have an emergency brake but it results in penalties if you use it while going too fast. The game is basically trying to keep yourself in line with the time and the proper speeds. You shift your speed and brakes depending on where you are and to try to correct for any mistakes you might have made. The game provides you with zero indication of what you should be doing. You do get your current speed and the amount of meters left to the finish line though, and also the game occasionally provides some vague information every now and then. There is a lot to pay attention to and calculate for in real time. This is where track memorization takes place as there are many times when your train will speed up on its own, even when you have no power going to it. Controlling the train is very tricky and was much more difficult than I imagined it being, I almost always fail, usually just barely but sometimes I completely messed up. Now there is a reason as to why this game is so militant on the time and when you stop. This game was originally an arcade game, and they wanted the game to be more economic for players so they made scoring in the game an extremely difficult task. The idea was so people wouldn't play it a ton and waste all their money on it. This idea sounds insane, especially for a game company to do, but alas, it is what it is. When they ported this game to the PS1 they for whatever reason kept in this factor and didn't make the game more relaxed. I feel this game would be a lot more fun if it had a scoring system such as the ones used in rhythm games, where an imperfect hit still gets points and not a game over. Having the player constantly fail no matter how much they try can make the game become less engaging. I'm fine with extremely difficult games, but the fact that you have to land both to the inch and to the millisecond at the same time to even score is just ridiculous. GraphicsThe graphics and overall atmosphere and aesthetic of this game is awesome. I'm a huge fan of PS1 graphics and graphics of just regular Japanese towns and scenery, and this game is full of it. The lines are either through towns or through more rural areas like the mountains. Sadly the buildings don't have too much variation but they still look great. I love how the rural areas look, very pretty greens and nice composition of the visuals. All of your levels and meters and the sort are easy to see and pop against the scenery. The game overall looks really nice and relaxing. The perspective of the game is out of the train's front window (or in front of the train?), you see the track and scenery ahead of you. The game also has a gallery where you can see and read about tons of trains. The images for the trains in the gallery are real photos which look really cool.Music & SoundWell, hey, this game has some great tracks. Most of the game is only sound effects, but there are a few songs in this game that are all awesome. Its just standard Japanese 90s calm video game background music but I love this kind of stuff and really enjoyed it. The game also comes with a music video and the song is both hilarious and amazing. Most of the game is sound effects only. The sound of the train on the tracks, bells and whistles, the train operator saying the stations and making calls to the passengers, and the sort. As this is a simulation game all the realistic sounds and no music really fits the gameplay. Also of course if you want music you can always put on a CD/record/tape/MP3/lathe/etc. and listen to that while you play.OverallOverall this is an interesting game, the Densha de Go! series is a Japan-only classic so its fun playing the game that started it all, especially considering its historic value and the impact it had. I know train sims have gone back to at least 1985, but the cultural relevance Densha de Go! has had is undeniable. Sadly though, the decision to keep in the odd choices in the arcade version made for an overly difficult game. As you would only need to buy this once there's no need for it to be difficult to be economical. I believe making the game more relaxed or adding a scoring system with a wider range would've really helped this game, as having to be absolutely perfect to not get penalized is a bit much. This is a fun game with a great concept, good graphics, and a relaxing developed atmosphere, but its plagued with overly precise goals and hefty penalties. If you're a train otaku or enjoy train simulators and want to take up the challenge, then maybe check out this game, but it definitely wont be easy on you. PostscriptI should note for people who begin the Densha de Go! series with this game, the series gradually becomes a bit more relaxed with later titles. 2ff7e9595c


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